It's even possible to fashion vertical courses, and to set up scroll stops that hide areas from view to create secret rooms. And you can expect new course themes (specifically, desert, snow, forest, and sky), plus new music from Koji Kondo.Īdditionally, it's possible to freely set water levels (and even adjust levels over time, with three different speeds available), or create custom scrolling stages by setting a start point, scroll trajectory, and speed. There are new enemy options too, with creators able to place the likes of Boom Booms and Banzai Bills, with red homing variants of the latter also available. There are on/off switches that can be used to swap red and blue blocks, to change moving platform tracks, or to switch the direction of conveyor belts there are snake blocks whose direction can be determined by free drawing in editor mode there's a grabber claw that can swipe Mario up and be swung from to gain jump momentum there are see-saws that tilt left and right, falling icicles, twisters, diagonal conveyor belts, large coins worth 10, 30 and, 50 points, Dry Bones shells, slow-falling parachutes, new sound effects, and more. Builders can, for instance, now use slopes (with various gradients available), or even plop down Super Mario Bros 3's iconic Angry Sun. Without further ado, Mario Maker 2's new building block options include everything from much-requested features omitted from the Wii U original to the kind of random stuff that no-one would likely have ever dreamed of asking for. Ahead of Super Mario Maker 2's launch on Switch next month, Nintendo has outlined - courtesy of a brisk 15-minute Nintendo Direct - a whole host of new features that its 2D-platformer creation tool will bring.
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